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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO dragon Large chaotic good 17 (natural armor) 119 (14d10 + 42) 40 ft., climb 40 ft., fly 80 ft. 19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2) Dex +4, Con +6, Wis +4, Cha +5 Deception +5, Perception +7, Stealth +4 acid blindsight 30 ft., darkvision 120 ft., passive Perception 17 Common, Draconic 7 (2900 XP) monsters_vo.md#young-copper-dragon monsters_vo.md#monsters-npc-and-animals Young Copper Dragon Monsters, NPC and Animals 1 [Jeune dragon de cuivre](hd_monsters_jeune_dragon_de_cuivre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills Senses Languages Challenge DamageImmunities
Young Copper Dragon # <!--Name-->Young Copper Dragon<!--/Name--> - CEO: <!--AltName-->[Jeune dragon de cuivre](hd_monsters_jeune_dragon_de_cuivre.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows--> - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses--> - **Languages** <!--Languages-->Common, Draconic<!--/Languages--> - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities--> ## Special Features **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. _Hit_: 15 (2d10 + 4) piercing damage. **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage. **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons. **_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. **_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. [Jeune dragon de cuivre](hd_monsters_jeune_dragon_de_cuivre.md) Large dragon chaotic good 17 (natural armor) 119 (14d10 + 42) 40 ft., climb 40 ft., fly 80 ft. 19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2) Dex +4, Con +6, Wis +4, Cha +5 Deception +5, Perception +7, Stealth +4 blindsight 30 ft., darkvision 120 ft., passive Perception 17 Common, Draconic 7 (2900 XP) acid
Name: Young Copper Dragon Markdown: >+ # <!--Name-->Young Copper Dragon<!--/Name--> - CEO: <!--AltName-->[Jeune dragon de cuivre](hd_monsters_jeune_dragon_de_cuivre.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows--> - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses--> - **Languages** <!--Languages-->Common, Draconic<!--/Languages--> - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities--> ## Special Features **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. _Hit_: 15 (2d10 + 4) piercing damage. **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage. **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons. **_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. **_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. AltName: '[Jeune dragon de cuivre](hd_monsters_jeune_dragon_de_cuivre.md)' Size: Large Type: dragon Alignment: chaotic good ArmorClass: 17 (natural armor) HitPoints: 119 (14d10 + 42) Speed: 40 ft., climb 40 ft., fly 80 ft. Strength: 19 (+4) Dexterity: 12 (+1) Constitution: 17 (+3) Intelligence: 16 (+3) Wisdom: 13 (+1) Charisma: 15 (+2) SavingThrows: Dex +4, Con +6, Wis +4, Cha +5 Skills: Deception +5, Perception +7, Stealth +4 Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17 Languages: Common, Draconic Challenge: 7 (2900 XP) DamageImmunities: acid

 Monsters, NPC and Animals


Young Copper Dragon

  • CEO: Jeune dragon de cuivre
  •  Large dragon, chaotic good
  • Armor Class 17 (natural armor)
  • Hit Points 119 (14d10 + 42)
  • Speed 40 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2)
  • Saving Throws Dex +4, Con +6, Wis +4, Cha +5
  • Skills Deception +5, Perception +7, Stealth +4
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
  • Languages Common, Draconic
  • Challenge 7 (2900 XP)
  • Damage Immunities acid

Special Features

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.