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AideDeJeu/Data/HD/srd_spells_plant_growth.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Plant Growth [Croissance végétale](hd_spells_croissance_vegetale.md) transmutation 3 1 action or 8 hours 150 feet V, S Instantaneous Bard, Druid, Ranger SpellVO (SRD p169) spells_vo.md#plant-growth spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Plant Growth # <!--Name-->Plant Growth<!--/Name--> - MDR: <!--AltName-->[Croissance végétale](hd_spells_croissance_vegetale.md)<!--/AltName--> - Source: <!--Source-->(SRD p169)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action or 8 hours<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Ranger<!--/Classes--> ### Description This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. [Croissance végétale](hd_spells_croissance_vegetale.md) (SRD p169) 3 transmutation 1 action or 8 hours 150 feet V, S Instantaneous Bard, Druid, Ranger
Name: Plant Growth Markdown: >+ # <!--Name-->Plant Growth<!--/Name--> - MDR: <!--AltName-->[Croissance végétale](hd_spells_croissance_vegetale.md)<!--/AltName--> - Source: <!--Source-->(SRD p169)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action or 8 hours<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Ranger<!--/Classes--> ### Description This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. AltName: '[Croissance végétale](hd_spells_croissance_vegetale.md)' Source: (SRD p169) Level: 3 Type: transmutation CastingTime: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous Classes: Bard, Druid, Ranger

 Spells (SRD p)


Plant Growth

  • MDR: Croissance végétale
  • Source: (SRD p169)
  •  3th-level transmutation
  • Casting Time : 1 action or 8 hours
  • Range : 150 feet
  • Components : V, S
  • Duration : Instantaneous
  • Classes: Bard, Druid, Ranger

Description

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.