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			32 lines
		
	
	
	
		
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			32 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Spells (SRD p)](srd_spells.md)
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| ---
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| 
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| # Confusion
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| 
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| - Alias: [Confusion](hd_spells_confusion.md)
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| - Source: (SRD p127)
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| -  4th-level enchantment
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| - **Casting Time :** 1 action
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| - **Range :** 90 feet
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| - **Components :** V, S, M (three nut shells)
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| - **Duration :** Concentration, up to 1 minute
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| - Classes: Bard, Druid, Sorcerer, Wizard
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| 
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| ### Description
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| This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
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| An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
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| |d10|Behavior|
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| |---|---|
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| |1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.|
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| |2-6|The creature doesn't move or take actions this turn.|
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| |7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.|
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| |9–10|The creature can act and move normally.|
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| At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
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| **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
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