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AideDeJeu/Data/HD/srd_conditions.md
2019-05-05 20:13:54 +02:00

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 SRD


Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

The following definitions specify what happens to a creature while it is subjected to a condition.

Blinded

Aveuglé

Charmed

Charmé

Deafened

Assourdi

Exhaustion

Fatigue et épuisement

Frightened

Terrorisé

Grappled

Empoigné

Incapacitated

Neutralisé

Invisible

Invisible

Paralyzed

Paralysé

Petrified

Pétrifié

Poisoned

Empoisonné

Prone

À terre

Restrained

Entravé

Stunned

Étourdi

Unconscious

Inconscient