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AideDeJeu/Data/HD/srd_monsters_glabrezu.md
2019-05-05 20:13:54 +02:00

1.8 KiB

 Monsters, NPC and Animals


Glabrezu

  • CEO: Glabrezu
  •  Large fiend (demon), chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 157 (15d10 + 75)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 21 (+5) 19 (+4) 17 (+3) 16 (+3)
  • Saving Throws Str +9, Con +9, Wis +7, Cha +7
  • Senses truesight 120 ft., passive Perception 13
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 9 (5000 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities poisoned

Special Features

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

Hit: 7 (2d4 + 2) bludgeoning damage.