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AideDeJeu/Data/HD/srd_monsters_lich.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Lich
- CEO: [Liche](hd_monsters_liche.md)
-  Medium undead, any evil alignment
- **Armor Class** 17 (natural armor)
- **Hit Points** 135 (18d8 + 54)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|16 (+3)|16 (+3)|20 (+5)|14 (+2)|16 (+3)|
- **Saving Throws** Con +10, Int +12, Wis +9
- **Skills** Arcana +18, History +12, Insight +9, Perception +9
- **Senses** truesight 120 ft., passive Perception 19
- **Languages** Common plus up to five other languages
- **Challenge** 21 (33000 XP)
- **Damage Immunities** poison; bludgeoning, piercing, and slashing from nonmagical attacks
- **Damage Resistances** cold, lightning, necrotic
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned
## Special Features
**_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.
**_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
**_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[prestidigitation](srd_spells_prestidigitation.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
* **1st level (4 slots):** _[detect magic](srd_spells_detect_magic.md)_, _[magic missile](srd_spells_magic_missile.md)_, _[shield](srd_spells_shield.md)_, _[thunderwave](srd_spells_thunderwave.md)_
* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[invisibility](srd_spells_invisibility.md)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](srd_spells_mirror_image.md)_
* **3rd level (3 slots):** _[animate dead](srd_spells_animate_dead.md)_, _[counterspell](srd_spells_counterspell.md)_, _[dispel magic](srd_spells_dispel_magic.md)_, _[fireball](srd_spells_fireball.md)_
* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
* **5th level (3 slots):** _[cloudkill](srd_spells_cloudkill.md)_, _[scrying](srd_spells_scrying.md)_
* **6th level (1 slot):** _[disintegrate](srd_spells_disintegrate.md)_, _[globe of invulnerability](srd_spells_globe_of_invulnerability.md)_
* **7th level (1 slot):** _[finger of death](srd_spells_finger_of_death.md)_, _[plane shift](srd_spells_plane_shift.md)_
* **8th level (1 slot):** _[dominate monster](srd_spells_dominate_monster.md)_, _[power word stun](srd_spells_power_word_stun.md)_
* **9th level (1 slot):** _[power word kill](srd_spells_power_word_kill.md)_
**_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.
## Actions
**_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.
_Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
## Legendary Actions
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
**_Cantrip_**. The lich casts a cantrip.
**_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.
**_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
**_Disrupt Life (Costs 3 Actions)_**. Each nonundead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.