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AideDeJeu/Data/HD/srd_monsters_mammoth.md
2019-05-05 20:13:54 +02:00

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 Monsters, NPC and Animals


Mammoth

  • CEO: Mammouth
  •  Huge beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 126 (11d12 + 55)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 21 (+5) 3 (-4) 11 (+0) 6 (-2)
  • Senses passive Perception 10
  • Languages -
  • Challenge 6 (2300 XP)

Special Features

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.

Hit: 29 (4d10 + 7) bludgeoning damage.