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AideDeJeu/Data/HD/srd_monsters_spy.md
2019-05-05 20:13:54 +02:00

1.2 KiB

 Monsters, NPC and Animals


Spy

  • CEO: Espion
  •  Medium humanoid (any race), any alignment
  • Armor Class 12
  • Hit Points 27 (6d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
  • Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
  • Senses passive Perception 16
  • Languages any two languages
  • Challenge 1 (200 XP)

Special Features

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.