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AideDeJeu/Data/HD/srd_spells_spike_growth.md
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---
!SpellItem
Family: SpellVO
Level: 2
Type: transmutation
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
Duration: Concentration, up to 10 minutes
Classes: Druid, Ranger
Id: spells_vo.md#spike-growth
ParentLink: spells_vo.md#spells-srd-p
Name: Spike Growth
ParentName: Spells (SRD p)
NameLevel: 1
AltName: "[Croissance d'épines](hd_spells_croissance_depines.md)"
Source: (SRD p182)
Attributes:
Name: Spike Growth
Markdown: >+
# <!--Name-->Spike Growth<!--/Name-->
- MDR: <!--AltName-->[Croissance d'épines](hd_spells_croissance_depines.md)<!--/AltName-->
- Source: <!--Source-->(SRD p182)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Druid, Ranger<!--/Classes-->
### Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
AltName: "[Croissance d'épines](hd_spells_croissance_depines.md)"
Source: (SRD p182)
Level: 2
Type: transmutation
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
Duration: Concentration, up to 10 minutes
Classes: Druid, Ranger
AttributesDictionary: >+
Name: Spike Growth
Markdown: >+
# <!--Name-->Spike Growth<!--/Name-->
- MDR: <!--AltName-->[Croissance d'épines](hd_spells_croissance_depines.md)<!--/AltName-->
- Source: <!--Source-->(SRD p182)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Druid, Ranger<!--/Classes-->
### Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
AltName: "[Croissance d'épines](hd_spells_croissance_depines.md)"
Source: (SRD p182)
Level: 2
Type: transmutation
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
Duration: Concentration, up to 10 minutes
Classes: Druid, Ranger
---
> [Spells (SRD p)](srd_spells.md)
---
# Spike Growth
- MDR: [Croissance d'épines](hd_spells_croissance_depines.md)
- Source: (SRD p182)
-  2nd-level transmutation
- **Casting Time :** 1 action
- **Range :** 150 feet
- **Components :** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
- **Duration :** Concentration, up to 10 minutes
- Classes: Druid, Ranger
### Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.