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AideDeJeu/Data/HD/srd_monsters_deep_gnome_svirfneblin.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO humanoid (gnome) Small neutral good 15 (chain shirt) 16 (3d6 + 6) 20 ft. 15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1) Investigation +3, Perception +2, Stealth +4 darkvision 120 ft., passive Perception 12 Gnomish, Terran, Undercommon 1/2 (100 XP) monsters_vo.md#deep-gnome-svirfneblin monsters_vo.md#monsters-npc-and-animals Deep Gnome (Svirfneblin) Monsters, NPC and Animals 1 [Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge
Deep Gnome (Svirfneblin) # <!--Name-->Deep Gnome (Svirfneblin)<!--/Name--> - CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)<!--/AltName--> -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: _[nondetection](srd_spells_nondetection.md)_ (self only) 1/day each: _[blindness/deafness](srd_spells_blindnessdeafness.md)_, _[blur](srd_spells_blur.md)_, _[disguise self](srd_spells_disguise_self.md)_ ## Actions **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage. **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md) Small humanoid (gnome) neutral good 15 (chain shirt) 16 (3d6 + 6) 20 ft. 15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1) Investigation +3, Perception +2, Stealth +4 darkvision 120 ft., passive Perception 12 Gnomish, Terran, Undercommon 1/2 (100 XP)
Name: Deep Gnome (Svirfneblin) Markdown: >+ # <!--Name-->Deep Gnome (Svirfneblin)<!--/Name--> - CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)<!--/AltName--> -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: _[nondetection](srd_spells_nondetection.md)_ (self only) 1/day each: _[blindness/deafness](srd_spells_blindnessdeafness.md)_, _[blur](srd_spells_blur.md)_, _[disguise self](srd_spells_disguise_self.md)_ ## Actions **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage. **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. AltName: '[Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)' Size: Small Type: humanoid (gnome) Alignment: neutral good ArmorClass: 15 (chain shirt) HitPoints: 16 (3d6 + 6) Speed: 20 ft. Strength: 15 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: ' 9 (-1)' Skills: Investigation +3, Perception +2, Stealth +4 Senses: darkvision 120 ft., passive Perception 12 Languages: Gnomish, Terran, Undercommon Challenge: 1/2 (100 XP)

 Monsters, NPC and Animals


Deep Gnome (Svirfneblin)

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)
  • Skills Investigation +3, Perception +2, Stealth +4
  • Senses darkvision 120 ft., passive Perception 12
  • Languages Gnomish, Terran, Undercommon
  • Challenge 1/2 (100 XP)

Special Features

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.

Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.