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AideDeJeu/Data/HD/srd_spells_alarm.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Ritual Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Alarm [Alarme](hd_spells_alarme.md) abjuration 1 1 minute 30 feet V, S, M (a tiny bell and a piece of fine silver wire) 8 hours Ranger, Wizard SpellVO (SRD p114) ritual spells_vo.md#alarm spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type Ritual CastingTime Range Components Duration Classes
Alarm # <!--Name-->Alarm<!--/Name--> - MDR: <!--AltName-->[Alarme](hd_spells_alarme.md)<!--/AltName--> - Source: <!--Source-->(SRD p114)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->abjuration<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a tiny bell and a piece of fine silver wire)<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Ranger, Wizard<!--/Classes--> ### Description You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. [Alarme](hd_spells_alarme.md) (SRD p114) 1 abjuration ritual 1 minute 30 feet V, S, M (a tiny bell and a piece of fine silver wire) 8 hours Ranger, Wizard
Name: Alarm Markdown: >+ # <!--Name-->Alarm<!--/Name--> - MDR: <!--AltName-->[Alarme](hd_spells_alarme.md)<!--/AltName--> - Source: <!--Source-->(SRD p114)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->abjuration<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->) - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a tiny bell and a piece of fine silver wire)<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Ranger, Wizard<!--/Classes--> ### Description You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. AltName: '[Alarme](hd_spells_alarme.md)' Source: (SRD p114) Level: 1 Type: abjuration Ritual: ritual CastingTime: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours Classes: Ranger, Wizard

 Spells (SRD p)


Alarm

  • MDR: Alarme
  • Source: (SRD p114)
  •  1st-level abjuration (ritual)
  • Casting Time : 1 minute
  • Range : 30 feet
  • Components : V, S, M (a tiny bell and a piece of fine silver wire)
  • Duration : 8 hours
  • Classes: Ranger, Wizard

Description

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.