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AideDeJeu/Data/HD/srd_conditions.md
2019-04-14 20:42:13 +02:00

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Id RootId ParentLink Name ParentName NameLevel AltName Source Attributes
conditions_vo.md#conditions conditions_vo.md index.md Conditions SRD 1 [États spéciaux](hd_conditions.md) (SRD p358)
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[SRD](index.md) >  <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
# <!--Name-->Conditions<!--/Name-->


- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->

- Source: <!--Source-->(SRD p358)<!--/Source-->


Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.


A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.


If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.


The following definitions specify what happens to a creature while it is subjected to a condition.

Name: Conditions AltName: 'États spéciaux' Source: (SRD p358) AttributesDictionary: >+ ParentNameLink: 'SRD'

Markdown: >+

>  <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->





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# <!--Name-->Conditions<!--/Name-->





- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->



- Source: <!--Source-->(SRD p358)<!--/Source-->





Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.





A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.





If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.





The following definitions specify what happens to a creature while it is subjected to a condition.

Name: Conditions

AltName: 'États spéciaux'

Source: (SRD p358)


 SRD


Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

The following definitions specify what happens to a creature while it is subjected to a condition.

Blinded

Aveuglé

Charmed

Charmé

Deafened

Assourdi

Exhaustion

Fatigue et épuisement

Frightened

Terrorisé

Grappled

Empoigné

Incapacitated

Neutralisé

Invisible

Invisible

Paralyzed

Paralysé

Petrified

Pétrifié

Poisoned

Empoisonné

Prone

À terre

Restrained

Entravé

Stunned

Étourdi

Unconscious

Inconscient