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	| Id | RootId | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| conditions_vo.md#conditions | conditions_vo.md | index.md | Conditions | SRD | 1 | [États spéciaux](hd_conditions.md) | (SRD p358) | 
 | 
# <!--Name-->Conditions<!--/Name-->
- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
Name: Conditions AltName: 'États spéciaux' Source: (SRD p358) AttributesDictionary: >+ ParentNameLink: 'SRD'
Markdown: >+
>  <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
---
# <!--Name-->Conditions<!--/Name-->
- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
Name: Conditions
AltName: 'États spéciaux'
Source: (SRD p358)
Conditions
- AltName: États spéciaux
- Source: (SRD p358)
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
