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	| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | fiend (demon) | Small | chaotic evil | 11 (natural armor) | 18 (4d6 + 4) | 20 ft. | 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) | poison | poisoned | cold, fire, lightning | darkvision 60 ft., passive Perception 9 | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) | 1/4 (50 XP) | monsters_vo.md#dretch | monsters_vo.md#monsters-npc-and-animals | Dretch | Monsters, NPC and Animals | 1 | [Dretch](hd_monsters_dretch.md) | 
 | Name: Dretch Markdown: >+ # <!--Name-->Dretch<!--/Name--> - CEO: <!--AltName-->[Dretch](hd_monsters_dretch.md)<!--/AltName--> - <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages--> - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws. **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 3 (1d6) piercing damage. **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 5 (2d4) slashing damage. **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. AltName: '[Dretch](hd_monsters_dretch.md)' Size: Small Type: fiend (demon) Alignment: chaotic evil ArmorClass: 11 (natural armor) HitPoints: 18 (4d6 + 4) Speed: 20 ft. Strength: 11 (+0) Dexterity: 11 (+0) Constitution: 12 (+1) Intelligence: ' 5 (-3)' Wisdom: ' 8 (-1)' Charisma: ' 3 (-4)' Senses: darkvision 60 ft., passive Perception 9 Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Challenge: 1/4 (50 XP) DamageImmunities: poison DamageResistances: cold, fire, lightning ConditionImmunities: poisoned | 
Dretch
- CEO: Dretch
- Small fiend (demon), chaotic evil
- Armor Class 11 (natural armor)
- Hit Points 18 (4d6 + 4)
- Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) | 
- Senses darkvision 60 ft., passive Perception 9
- Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge 1/4 (50 XP)
- Damage Immunities poison
- Damage Resistances cold, fire, lightning
- Condition Immunities poisoned
Special Features
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
