1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-11-01 07:56:04 +00:00
AideDeJeu/Data/HD/srd_spells_charm_person.md
2019-04-14 20:42:13 +02:00

4.5 KiB

Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 1 enchantment 1 action 30 feet V, S 1 hour Bard, Druid, Sorcerer, Warlock, Wizard spells_vo.md#charm-person spells_vo.md#spells-srd-p Charm Person Spells (SRD p) 1 [Charme-personne](hd_spells_charme_personne.md) (SRD p124)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Charm Person # <!--Name-->Charm Person<!--/Name--> - MDR: <!--AltName-->[Charme-personne](hd_spells_charme_personne.md)<!--/AltName--> - Source: <!--Source-->(SRD p124)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. [Charme-personne](hd_spells_charme_personne.md) (SRD p124) 1 enchantment 1 action 30 feet V, S 1 hour Bard, Druid, Sorcerer, Warlock, Wizard
Name: Charm Person Markdown: >+ # <!--Name-->Charm Person<!--/Name--> - MDR: <!--AltName-->[Charme-personne](hd_spells_charme_personne.md)<!--/AltName--> - Source: <!--Source-->(SRD p124)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. AltName: '[Charme-personne](hd_spells_charme_personne.md)' Source: (SRD p124) Level: 1 Type: enchantment CastingTime: 1 action Range: 30 feet Components: V, S Duration: 1 hour Classes: Bard, Druid, Sorcerer, Warlock, Wizard

 Spells (SRD p)


Charm Person

  • MDR: Charme-personne
  • Source: (SRD p124)
  •  1st-level enchantment
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S
  • Duration : 1 hour
  • Classes: Bard, Druid, Sorcerer, Warlock, Wizard

Description

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.