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AideDeJeu/Data/HD/srd_spells_conjure_celestial.md
2019-04-14 20:42:13 +02:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 7 conjuration 1 minute 90 feet V, S Concentration, up to 1 hour Cleric spells_vo.md#conjure-celestial spells_vo.md#spells-srd-p Conjure Celestial Spells (SRD p) 1 [Invoquer un céleste](hd_spells_invoquer_un_celeste.md) (SRD p127)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Conjure Celestial # <!--Name-->Conjure Celestial<!--/Name--> - MDR: <!--AltName-->[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)<!--/AltName--> - Source: <!--Source-->(SRD p127)<!--/Source--> -  <!--Level-->7<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Cleric<!--/Classes--> ### Description You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial's statistics. **_At Higher Levels_**. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. [Invoquer un céleste](hd_spells_invoquer_un_celeste.md) (SRD p127) 7 conjuration 1 minute 90 feet V, S Concentration, up to 1 hour Cleric
Name: Conjure Celestial Markdown: >+ # <!--Name-->Conjure Celestial<!--/Name--> - MDR: <!--AltName-->[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)<!--/AltName--> - Source: <!--Source-->(SRD p127)<!--/Source--> -  <!--Level-->7<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Cleric<!--/Classes--> ### Description You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial's statistics. **_At Higher Levels_**. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. AltName: '[Invoquer un céleste](hd_spells_invoquer_un_celeste.md)' Source: (SRD p127) Level: 7 Type: conjuration CastingTime: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour Classes: Cleric

 Spells (SRD p)


Conjure Celestial

  • MDR: Invoquer un céleste
  • Source: (SRD p127)
  •  7th-level conjuration
  • Casting Time : 1 minute
  • Range : 90 feet
  • Components : V, S
  • Duration : Concentration, up to 1 hour
  • Classes: Cleric

Description

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.

The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.

The DM has the celestial's statistics.

At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.