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| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | AttributesDictionary | ||||||||||||||||||||||
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| SpellVO | 4 | illusion | 1 action | 120 feet | V, S | Concentration, up to 1 minute | Wizard | spells_vo.md#phantasmal-killer | spells_vo.md#spells-srd-p | Phantasmal Killer | Spells (SRD p) | 1 | [Assassin imaginaire](hd_spells_assassin_imaginaire.md) | (SRD p167) |
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Name: Phantasmal Killer Markdown: >+ # <!--Name-->Phantasmal Killer<!--/Name--> - MDR: <!--AltName-->[Assassin imaginaire](hd_spells_assassin_imaginaire.md)<!--/AltName--> - Source: <!--Source-->(SRD p167)<!--/Source--> - <!--Level-->4<!--/Level-->th-level <!--Type-->illusion<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. AltName: '[Assassin imaginaire](hd_spells_assassin_imaginaire.md)' Source: (SRD p167) Level: 4 Type: illusion CastingTime: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute Classes: Wizard |
Phantasmal Killer
- MDR: Assassin imaginaire
- Source: (SRD p167)
- 4th-level illusion
- Casting Time : 1 action
- Range : 120 feet
- Components : V, S
- Duration : Concentration, up to 1 minute
- Classes: Wizard
Description
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.