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AideDeJeu/Data/HD/srd_spells_scrying.md
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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 5 divination 10 minutes Self V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Concentration, up to 10 minutes Bard, Cleric, Druid, Warlock, Wizard spells_vo.md#scrying spells_vo.md#spells-srd-p Scrying Spells (SRD p) 1 [Scrutation](hd_spells_scrutation.md) (SRD p176)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Scrying # <!--Name-->Scrying<!--/Name--> - MDR: <!--AltName-->[Scrutation](hd_spells_scrutation.md)<!--/AltName--> - Source: <!--Source-->(SRD p176)<!--/Source--> -  <!--Level-->5<!--/Level-->th-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime--> - **Range :** <!--Range-->Self<!--/Range--> - **Components :** <!--Components-->V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Warlock, Wizard<!--/Classes--> ### Description You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed. |Knowledge|Save Modifier| |---|---| |Secondhand (you have heard of the target)|+5| |Firsthand (you have met the target)|+0| |Familiar (you know the target well)|5| |Connection|Save Modifier| |---|---| |Likeness or picture|2| |Possession or garment|4| |Body part, lock of hair, bit of nail, or the like|10| On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move. [Scrutation](hd_spells_scrutation.md) (SRD p176) 5 divination 10 minutes Self V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Concentration, up to 10 minutes Bard, Cleric, Druid, Warlock, Wizard
Name: Scrying Markdown: >+ # <!--Name-->Scrying<!--/Name--> - MDR: <!--AltName-->[Scrutation](hd_spells_scrutation.md)<!--/AltName--> - Source: <!--Source-->(SRD p176)<!--/Source--> -  <!--Level-->5<!--/Level-->th-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime--> - **Range :** <!--Range-->Self<!--/Range--> - **Components :** <!--Components-->V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Warlock, Wizard<!--/Classes--> ### Description You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed. |Knowledge|Save Modifier| |---|---| |Secondhand (you have heard of the target)|+5| |Firsthand (you have met the target)|+0| |Familiar (you know the target well)|5| |Connection|Save Modifier| |---|---| |Likeness or picture|2| |Possession or garment|4| |Body part, lock of hair, bit of nail, or the like|10| On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move. AltName: '[Scrutation](hd_spells_scrutation.md)' Source: (SRD p176) Level: 5 Type: divination CastingTime: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Duration: Concentration, up to 10 minutes Classes: Bard, Cleric, Druid, Warlock, Wizard

 Spells (SRD p)


Scrying

  • MDR: Scrutation
  • Source: (SRD p176)
  •  5th-level divination
  • Casting Time : 10 minutes
  • Range : Self
  • Components : V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
  • Duration : Concentration, up to 10 minutes
  • Classes: Bard, Cleric, Druid, Warlock, Wizard

Description

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

Knowledge Save Modifier
Secondhand (you have heard of the target) +5
Firsthand (you have met the target) +0
Familiar (you know the target well) 5
Connection Save Modifier
Likeness or picture 2
Possession or garment 4
Body part, lock of hair, bit of nail, or the like 10

On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.