1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-11-01 07:56:04 +00:00
AideDeJeu/Data/HD/srd_spells_sunbeam.md
2019-04-14 20:42:13 +02:00

4.8 KiB

Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 6 evocation 1 action Self (60-foot line) V, S, M (a magnifying glass) Concentration, up to 1 minute Druid, Sorcerer, Wizard spells_vo.md#sunbeam spells_vo.md#spells-srd-p Sunbeam Spells (SRD p) 1 [Rayon de soleil](hd_spells_rayon_de_soleil.md) (SRD p184)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Sunbeam # <!--Name-->Sunbeam<!--/Name--> - MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName--> - Source: <!--Source-->(SRD p184)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Self (60-foot line)<!--/Range--> - **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight. [Rayon de soleil](hd_spells_rayon_de_soleil.md) (SRD p184) 6 evocation 1 action Self (60-foot line) V, S, M (a magnifying glass) Concentration, up to 1 minute Druid, Sorcerer, Wizard
Name: Sunbeam Markdown: >+ # <!--Name-->Sunbeam<!--/Name--> - MDR: <!--AltName-->[Rayon de soleil](hd_spells_rayon_de_soleil.md)<!--/AltName--> - Source: <!--Source-->(SRD p184)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Self (60-foot line)<!--/Range--> - **Components :** <!--Components-->V, S, M (a magnifying glass)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight. AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)' Source: (SRD p184) Level: 6 Type: evocation CastingTime: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute Classes: Druid, Sorcerer, Wizard

 Spells (SRD p)


Sunbeam

  • MDR: Rayon de soleil
  • Source: (SRD p184)
  •  6th-level evocation
  • Casting Time : 1 action
  • Range : Self (60-foot line)
  • Components : V, S, M (a magnifying glass)
  • Duration : Concentration, up to 1 minute
  • Classes: Druid, Sorcerer, Wizard

Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.