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AideDeJeu/Data/HD/srd_monsters_giant_sea_horse.md
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5.4 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO beast Large unaligned 13 (natural armor) 16 (3d10) 0 ft., swim 40 ft. 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3) passive Perception 11 - 1/2 (100 XP) monsters_vo.md#giant-sea-horse monsters_vo.md#monsters-npc-and-animals Giant Sea Horse Monsters, NPC and Animals 1 [Hippocampe géant](hd_monsters_hippocampe_geant.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge
Giant Sea Horse # <!--Name-->Giant Sea Horse<!--/Name--> - CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. **_Water Breathing_**. The sea horse can breathe only underwater. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage. [Hippocampe géant](hd_monsters_hippocampe_geant.md) Large beast unaligned 13 (natural armor) 16 (3d10) 0 ft., swim 40 ft. 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3) passive Perception 11 - 1/2 (100 XP)
Name: Giant Sea Horse Markdown: >+ # <!--Name-->Giant Sea Horse<!--/Name--> - CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. **_Water Breathing_**. The sea horse can breathe only underwater. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage. AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)' Size: Large Type: beast Alignment: unaligned ArmorClass: 13 (natural armor) HitPoints: 16 (3d10) Speed: 0 ft., swim 40 ft. Strength: 12 (+1) Dexterity: 15 (+2) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: 12 (+1) Charisma: ' 5 (-3)' Senses: passive Perception 11 Languages: '-' Challenge: 1/2 (100 XP)

 Monsters, NPC and Animals


Giant Sea Horse

  • CEO: Hippocampe géant
  •  Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
  • Senses passive Perception 11
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.