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5.4 KiB
5.4 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||
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| MonsterVO | beast | Large | unaligned | 13 (natural armor) | 16 (3d10) | 0 ft., swim 40 ft. | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) | passive Perception 11 | - | 1/2 (100 XP) | monsters_vo.md#giant-sea-horse | monsters_vo.md#monsters-npc-and-animals | Giant Sea Horse | Monsters, NPC and Animals | 1 | [Hippocampe géant](hd_monsters_hippocampe_geant.md) |
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Name: Giant Sea Horse Markdown: >+ # <!--Name-->Giant Sea Horse<!--/Name--> - CEO: <!--AltName-->[Hippocampe géant](hd_monsters_hippocampe_geant.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. **_Water Breathing_**. The sea horse can breathe only underwater. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage. AltName: '[Hippocampe géant](hd_monsters_hippocampe_geant.md)' Size: Large Type: beast Alignment: unaligned ArmorClass: 13 (natural armor) HitPoints: 16 (3d10) Speed: 0 ft., swim 40 ft. Strength: 12 (+1) Dexterity: 15 (+2) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: 12 (+1) Charisma: ' 5 (-3)' Senses: passive Perception 11 Languages: '-' Challenge: 1/2 (100 XP) |
Giant Sea Horse
- CEO: Hippocampe géant
- Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 16 (3d10)
- Speed 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses passive Perception 11
- Languages -
- Challenge 1/2 (100 XP)
Special Features
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.