9.5 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | DamageImmunities | ConditionImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | monstrosity | Large | chaotic evil | 15 (natural armor) | 75 (10d10 + 20) | 40 ft. | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | Dex +6, Con +5, Wis +5, Cha +6 | poison | charmed, poisoned | darkvision 60 ft., passive Perception 12 | Abyssal, Common | 8 (3900 XP) | monsters_vo.md#spirit-naga | monsters_vo.md#monsters-npc-and-animals | Spirit Naga | Monsters, NPC and Animals | 1 | [Naga corrupteur](hd_monsters_naga_corrupteur.md) |
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Name: Spirit Naga Markdown: >+ # <!--Name-->Spirit Naga<!--/Name--> - CEO: <!--AltName-->[Naga corrupteur](hd_monsters_naga_corrupteur.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities--> ## Special Features **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning. **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_ * **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_ * **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_ * **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_ * **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_ * **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_ ## Actions **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)' Size: Large Type: monstrosity Alignment: chaotic evil ArmorClass: 15 (natural armor) HitPoints: 75 (10d10 + 20) Speed: 40 ft. Strength: 18 (+4) Dexterity: 17 (+3) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 15 (+2) Charisma: 16 (+3) SavingThrows: Dex +6, Con +5, Wis +5, Cha +6 Senses: darkvision 60 ft., passive Perception 12 Languages: Abyssal, Common Challenge: 8 (3900 XP) DamageImmunities: poison ConditionImmunities: charmed, poisoned |
Spirit Naga
- CEO: Naga corrupteur
- Large monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d10 + 20)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
- Saving Throws Dex +6, Con +5, Wis +5, Cha +6
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3900 XP)
- Damage Immunities poison
- Condition Immunities charmed, poisoned
Special Features
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
-
Cantrips (at will): mage hand, minor illusion, ray of frost
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1st level (4 slots): charm person, detect magic, sleep
-
2nd level (3 slots): detect thoughts, hold person
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3rd level (3 slots): lightning bolt, water breathing
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4th level (3 slots): blight, dimension door
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5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.