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AideDeJeu/Data/HD/srd_monsters_spirit_naga.md
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9.5 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO monstrosity Large chaotic evil 15 (natural armor) 75 (10d10 + 20) 40 ft. 18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3) Dex +6, Con +5, Wis +5, Cha +6 poison charmed, poisoned darkvision 60 ft., passive Perception 12 Abyssal, Common 8 (3900 XP) monsters_vo.md#spirit-naga monsters_vo.md#monsters-npc-and-animals Spirit Naga Monsters, NPC and Animals 1 [Naga corrupteur](hd_monsters_naga_corrupteur.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Senses Languages Challenge DamageImmunities ConditionImmunities
Spirit Naga # <!--Name-->Spirit Naga<!--/Name--> - CEO: <!--AltName-->[Naga corrupteur](hd_monsters_naga_corrupteur.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities--> ## Special Features **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning. **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_ * **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_ * **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_ * **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_ * **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_ * **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_ ## Actions **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. [Naga corrupteur](hd_monsters_naga_corrupteur.md) Large monstrosity chaotic evil 15 (natural armor) 75 (10d10 + 20) 40 ft. 18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3) Dex +6, Con +5, Wis +5, Cha +6 darkvision 60 ft., passive Perception 12 Abyssal, Common 8 (3900 XP) poison charmed, poisoned
Name: Spirit Naga Markdown: >+ # <!--Name-->Spirit Naga<!--/Name--> - CEO: <!--AltName-->[Naga corrupteur](hd_monsters_naga_corrupteur.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities--> ## Special Features **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning. **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_ * **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_ * **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_ * **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_ * **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_ * **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_ ## Actions **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)' Size: Large Type: monstrosity Alignment: chaotic evil ArmorClass: 15 (natural armor) HitPoints: 75 (10d10 + 20) Speed: 40 ft. Strength: 18 (+4) Dexterity: 17 (+3) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 15 (+2) Charisma: 16 (+3) SavingThrows: Dex +6, Con +5, Wis +5, Cha +6 Senses: darkvision 60 ft., passive Perception 12 Languages: Abyssal, Common Challenge: 8 (3900 XP) DamageImmunities: poison ConditionImmunities: charmed, poisoned

 Monsters, NPC and Animals


Spirit Naga

  • CEO: Naga corrupteur
  •  Large monstrosity, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d10 + 20)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
  • Saving Throws Dex +6, Con +5, Wis +5, Cha +6
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3900 XP)
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned

Special Features

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.