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AideDeJeu/Data/HD/srd_spells_black_tentacles.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

5 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Black Tentacles [Tentacules noirs](hd_spells_tentacules_noirs.md) conjuration 4 1 action 90 feet V, S, M (a piece of tentacle from a giant octopus or a giant squid) Concentration, up to 1 minute Wizard SpellVO (SRD p121) spells_vo.md#black-tentacles spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Black Tentacles # <!--Name-->Black Tentacles<!--/Name--> - MDR: <!--AltName-->[Tentacules noirs](hd_spells_tentacules_noirs.md)<!--/AltName--> - Source: <!--Source-->(SRD p121)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a piece of tentacle from a giant octopus or a giant squid)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. [Tentacules noirs](hd_spells_tentacules_noirs.md) (SRD p121) 4 conjuration 1 action 90 feet V, S, M (a piece of tentacle from a giant octopus or a giant squid) Concentration, up to 1 minute Wizard
Name: Black Tentacles Markdown: >+ # <!--Name-->Black Tentacles<!--/Name--> - MDR: <!--AltName-->[Tentacules noirs](hd_spells_tentacules_noirs.md)<!--/AltName--> - Source: <!--Source-->(SRD p121)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a piece of tentacle from a giant octopus or a giant squid)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. AltName: '[Tentacules noirs](hd_spells_tentacules_noirs.md)' Source: (SRD p121) Level: 4 Type: conjuration CastingTime: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Classes: Wizard

 Spells (SRD p)


Black Tentacles

  • MDR: Tentacules noirs
  • Source: (SRD p121)
  •  4th-level conjuration
  • Casting Time : 1 action
  • Range : 90 feet
  • Components : V, S, M (a piece of tentacle from a giant octopus or a giant squid)
  • Duration : Concentration, up to 1 minute
  • Classes: Wizard

Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.