6.1 KiB
| Name | AltName | Type | Level | CastingTime | Range | Components | Duration | Classes | Family | Source | Id | ParentLink | ParentName | NameLevel | Attributes | AttributesDictionary | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Disintegrate | [Désintégration](hd_spells_desintegration.md) | transmutation | 6 | 1 action | 60 feet | V, S, M (a lodestone and a pinch of dust) | Instantaneous | Sorcerer, Wizard | SpellVO | (SRD p135) | spells_vo.md#disintegrate | spells_vo.md#spells-srd-p | Spells (SRD p) | 1 |
|
Name: Disintegrate Markdown: >+ # <!--Name-->Disintegrate<!--/Name--> - MDR: <!--AltName-->[Désintégration](hd_spells_desintegration.md)<!--/AltName--> - Source: <!--Source-->(SRD p135)<!--/Source--> - <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->60 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a lodestone and a pinch of dust)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes--> ### Description A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by _[wall of force](spells_vo.hd#wall-of-force)_. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a _[true resurrection](spells_vo.hd#true-resurrection)_ or a _[wish](spells_vo.hd#wish)_ spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. **_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. AltName: '[Désintégration](hd_spells_desintegration.md)' Source: (SRD p135) Level: 6 Type: transmutation CastingTime: 1 action Range: 60 feet Components: V, S, M (a lodestone and a pinch of dust) Duration: Instantaneous Classes: Sorcerer, Wizard |
Disintegrate
- MDR: Désintégration
- Source: (SRD p135)
- 6th-level transmutation
- Casting Time : 1 action
- Range : 60 feet
- Components : V, S, M (a lodestone and a pinch of dust)
- Duration : Instantaneous
- Classes: Sorcerer, Wizard
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.