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			44 lines
		
	
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Gladiator
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| 
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| - CEO: [Gladiateur](hd_monsters_gladiateur.md)
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| -  Medium humanoid (any race), any alignment
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| - **Armor Class** 16 (studded leather, shield)
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| - **Hit Points** 112 (15d8 + 45)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
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| - **Saving Throws** Str +7, Dex +5, Con +6
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| - **Skills** Athletics +10, Intimidation +5
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| - **Senses** passive Perception 11
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| - **Languages** any one language (usually Common)
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| - **Challenge** 5 (1800 XP)
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| 
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| ## Special Features
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| **_Brave_**. The gladiator has advantage on saving throws against being frightened.
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| **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
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| 
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| ## Actions
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| **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.
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| **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.
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| _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
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| **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
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| _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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| 
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| ## Reactions
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| **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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| 
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