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			267 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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| <!--Items-->
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| # <!--Name-->Conditions<!--/Name-->
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| 
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| - AltName: <!--AltName-->[États spéciaux](conditions_hd.md#États-spéciaux)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous.
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| A condition lasts either until it is countered (the [prone](conditions_vo.md#prone) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
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| If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
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| 
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| The following definitions specify what happens to a creature while it is subjected to a condition.
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| <!--Generic-->
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| 
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| # <!--Name-->Blinded<!--/Name-->
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| - AltName: <!--AltName-->[Aveuglé](conditions_hd.md#aveuglé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A blinded creature can't see and automatically fails any ability check that requires sight.
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| 
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| * Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Charmed<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Charmé](conditions_hd.md#charmé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
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| * The charmer has advantage on any ability check to interact socially with the creature.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Deafened<!--/Name-->
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| - AltName: <!--AltName-->[Assourdi](conditions_hd.md#assourdi)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A deafened creature can't hear and automatically fails any ability check that requires hearing.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Exhaustion<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
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| |Level|Effect|
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| |---|---|
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| |1|Disadvantage on ability checks|
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| |2|Speed halved|
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| |3|Disadvantage on attack rolls and saving throws|
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| |4|Hit point maximum halved|
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| |5|Speed reduced to 0|
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| |6|Death|
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| 
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| If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
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| A creature suffers the effect of its current level of exhaustion as well as all lower levels.
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| 
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| For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
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| An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
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| Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Frightened<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Terrorisé](conditions_hd.md#terrorisé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
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| * The creature can't willingly move closer to the source of its fear.
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Grappled<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Empoigné](conditions_hd.md#empoigné)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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| 
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| * The condition ends if the grappler is [incapacitated](conditions_vo.md#incapacitated) (see the condition).
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| 
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| * The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
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| 
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Incapacitated<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Neutralisé](conditions_hd.md#neutralisé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * An incapacitated creature can't take actions or reactions.
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Invisible<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Invisible](conditions_hd.md#invisible)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
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| * Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Paralyzed<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Paralysé](conditions_hd.md#paralysé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p358)<!--/Source-->
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| 
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| * A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak.
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * Attack rolls against the creature have advantage.
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| * Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Petrified<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Pétrifié](conditions_hd.md#pétrifié)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| 
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| * A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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| 
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| * The creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings.
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| * Attack rolls against the creature have advantage.
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * The creature has resistance to all damage.
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| * The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
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| 
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Poisoned<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Empoisonné](conditions_hd.md#empoisonné)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| 
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| * A poisoned creature has disadvantage on attack rolls and ability checks.
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| <!--/Generic-->
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| <!--Generic-->
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| # <!--Name-->Prone<!--/Name-->
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| - AltName: <!--AltName-->[À terre](conditions_hd.md#À-terre)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| * A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
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| * The creature has disadvantage on attack rolls.
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| * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Restrained<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Entravé](conditions_hd.md#entravé)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| 
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| * A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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| * Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
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| * The creature has disadvantage on Dexterity saving throws.
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| 
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| <!--/Generic-->
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| <!--Generic-->
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| 
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| # <!--Name-->Stunned<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Étourdi](conditions_hd.md#Étourdi)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| * A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly.
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * Attack rolls against the creature have advantage.
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| <!--/Generic-->
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| <!--Generic-->
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| # <!--Name-->Unconscious<!--/Name-->
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| 
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| - AltName: <!--AltName-->[Inconscient](conditions_hd.md#inconscient)<!--/AltName-->
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| - Source: <!--Source-->(SRD p359)<!--/Source-->
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| * An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings
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| 
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| * The creature drops whatever it's holding and falls [prone](conditions_vo.md#prone).
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| * The creature automatically fails Strength and Dexterity saving throws.
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| * Attack rolls against the creature have advantage.
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| * Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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| 
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| <!--/Generic-->
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| <!--/Items-->
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