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AideDeJeu/Data/HD/srd_monsters_magma_mephit.md
2019-05-05 20:13:54 +02:00

1.5 KiB

 Monsters, NPC and Animals


Magma Mephit

  • CEO: Méphite de magma
  •  Small elemental, neutral evil
  • Armor Class 11
  • Hit Points 22 (5d6 + 5)
  • Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0)
  • Skills Stealth +3
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Ignan, Terran
  • Challenge 1/2 (100 XP)
  • Damage Immunities fire, poison
  • Damage Vulnerabilities cold
  • Condition Immunities poisoned

Special Features

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.