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AideDeJeu/Data/HD/srd_monsters_androsphinx.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
MonsterVO monstrosity Large lawful neutral 17 (natural armor) 199 (19d10 + 95) 40 ft., fly 60 ft. 22 (+6) 10 (+0) 20 (+5) 16 (+3) 18 (+4) 23 (+6) Dex +6, Con +11, Int +9, Wis +10 Arcana +9, Perception +10, Religion +15 psychic; bludgeoning, piercing and slashing from nonmagical attacks charmed, frightened truesight 120 ft., passive Perception 20 Common, Sphinx 17 (18000 XP) monsters_vo.md#androsphinx monsters_vo.md#monsters-npc-and-animals Androsphinx Monsters, NPC and Animals 1 [Androsphinx](hd_monsters_androsphinx.md) (SRD p347)
Name Markdown AltName Source Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills Senses Languages Challenge DamageImmunities ConditionImmunities
Androsphinx # <!--Name-->Androsphinx<!--/Name--> - CEO: <!--AltName-->[Androsphinx](hd_monsters_androsphinx.md)<!--/AltName--> - Source: <!--Source-->(SRD p347)<!--/Source--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->199 (19d10 + 95)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Int +9, Wis +10<!--/SavingThrows--> - **Skills** <!--Skills-->Arcana +9, Perception +10, Religion +15<!--/Skills--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 20<!--/Senses--> - **Languages** <!--Languages-->Common, Sphinx<!--/Languages--> - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities--> ## Special Features **_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. **_Magic Weapons_**. The sphinx's weapon attacks are magical. **_Spellcasting_**. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: * **Cantrips (at will):** _[sacred flame](srd_spells_sacred_flame.md)_, _[spare the dying](srd_spells_spare_the_dying.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ * **1st level (4 slots):** _[command](srd_spells_command.md)_, _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[detect magic](srd_spells_detect_magic.md)_ * **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[zone of truth](srd_spells_zone_of_truth.md)_ * **3rd level (3 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[tongues](srd_spells_tongues.md)_ * **4th level (3 slots):** _[banishment](srd_spells_banishment.md)_, _[freedom of movement](srd_spells_freedom_of_movement.md)_ * **5th level (2 slots):** _[flame strike](srd_spells_flame_strike.md)_, _[greater restoration](srd_spells_greater_restoration.md)_ * **6th level (1 slot):** _[heroes' feast](srd_spells_heroes_feast.md)_ ## Actions **_Multiattack_**. The sphinx makes two claw attacks. **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. _Hit_: 17 (2d10 + 6) slashing damage. **_Roar (3/Day)_**. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. **_First Roar_**. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Second Roar_**. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Third Roar_**. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. ## Legendary Actions The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn. **_Claw Attack_**. The sphinx makes one claw attack. **_Teleport (Costs 2 actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. **_Cast a Spell (Costs 3 actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. [Androsphinx](hd_monsters_androsphinx.md) (SRD p347) Large monstrosity lawful neutral 17 (natural armor) 199 (19d10 + 95) 40 ft., fly 60 ft. 22 (+6) 10 (+0) 20 (+5) 16 (+3) 18 (+4) 23 (+6) Dex +6, Con +11, Int +9, Wis +10 Arcana +9, Perception +10, Religion +15 truesight 120 ft., passive Perception 20 Common, Sphinx 17 (18000 XP) psychic; bludgeoning, piercing and slashing from nonmagical attacks charmed, frightened
Name: Androsphinx Markdown: >+ # <!--Name-->Androsphinx<!--/Name--> - CEO: <!--AltName-->[Androsphinx](hd_monsters_androsphinx.md)<!--/AltName--> - Source: <!--Source-->(SRD p347)<!--/Source--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->199 (19d10 + 95)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Int +9, Wis +10<!--/SavingThrows--> - **Skills** <!--Skills-->Arcana +9, Perception +10, Religion +15<!--/Skills--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 20<!--/Senses--> - **Languages** <!--Languages-->Common, Sphinx<!--/Languages--> - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities--> ## Special Features **_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. **_Magic Weapons_**. The sphinx's weapon attacks are magical. **_Spellcasting_**. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: * **Cantrips (at will):** _[sacred flame](srd_spells_sacred_flame.md)_, _[spare the dying](srd_spells_spare_the_dying.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ * **1st level (4 slots):** _[command](srd_spells_command.md)_, _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[detect magic](srd_spells_detect_magic.md)_ * **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[zone of truth](srd_spells_zone_of_truth.md)_ * **3rd level (3 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[tongues](srd_spells_tongues.md)_ * **4th level (3 slots):** _[banishment](srd_spells_banishment.md)_, _[freedom of movement](srd_spells_freedom_of_movement.md)_ * **5th level (2 slots):** _[flame strike](srd_spells_flame_strike.md)_, _[greater restoration](srd_spells_greater_restoration.md)_ * **6th level (1 slot):** _[heroes' feast](srd_spells_heroes_feast.md)_ ## Actions **_Multiattack_**. The sphinx makes two claw attacks. **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. _Hit_: 17 (2d10 + 6) slashing damage. **_Roar (3/Day)_**. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. **_First Roar_**. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Second Roar_**. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Third Roar_**. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. ## Legendary Actions The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn. **_Claw Attack_**. The sphinx makes one claw attack. **_Teleport (Costs 2 actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. **_Cast a Spell (Costs 3 actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. AltName: '[Androsphinx](hd_monsters_androsphinx.md)' Source: (SRD p347) Size: Large Type: monstrosity Alignment: lawful neutral ArmorClass: 17 (natural armor) HitPoints: 199 (19d10 + 95) Speed: 40 ft., fly 60 ft. Strength: 22 (+6) Dexterity: 10 (+0) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 18 (+4) Charisma: 23 (+6) SavingThrows: Dex +6, Con +11, Int +9, Wis +10 Skills: Arcana +9, Perception +10, Religion +15 Senses: truesight 120 ft., passive Perception 20 Languages: Common, Sphinx Challenge: 17 (18000 XP) DamageImmunities: psychic; bludgeoning, piercing and slashing from nonmagical attacks ConditionImmunities: charmed, frightened

 Monsters, NPC and Animals


Androsphinx

  • CEO: Androsphinx
  • Source: (SRD p347)
  •  Large monstrosity, lawful neutral
  • Armor Class 17 (natural armor)
  • Hit Points 199 (19d10 + 95)
  • Speed 40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 20 (+5) 16 (+3) 18 (+4) 23 (+6)
  • Saving Throws Dex +6, Con +11, Int +9, Wis +10
  • Skills Arcana +9, Perception +10, Religion +15
  • Senses truesight 120 ft., passive Perception 20
  • Languages Common, Sphinx
  • Challenge 17 (18000 XP)
  • Damage Immunities psychic; bludgeoning, piercing and slashing from nonmagical attacks
  • Condition Immunities charmed, frightened

Special Features

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

Hit: 17 (2d10 + 6) slashing damage.

Roar (3/Day). The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.