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			8.4 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			8.4 KiB
		
	
	
	
	
	
	
	
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | fiend (devil) | Large | lawful evil | 19 (natural armor) | 142 (15d10 + 60) | 40 ft., fly 40 ft. | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | Int +5, Wis +6, Cha +7 | Deception +7, Insight +6 | fire, poison | poisoned | cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered | darkvision 120 ft., passive Perception 12 | Infernal, telepathy 120 ft. | 9 (5000 XP) | monsters_vo.md#bone-devil | monsters_vo.md#monsters-npc-and-animals | Bone Devil | Monsters, NPC and Animals | 1 | [Diable osseux](hd_monsters_diable_osseux.md) | 
 | Name: Bone Devil Markdown: >+ # <!--Name-->Bone Devil<!--/Name--> - CEO: <!--AltName-->[Diable osseux](hd_monsters_diable_osseux.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows--> - **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting. **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 8 (1d8 + 4) slashing damage. **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. AltName: '[Diable osseux](hd_monsters_diable_osseux.md)' Size: Large Type: fiend (devil) Alignment: lawful evil ArmorClass: 19 (natural armor) HitPoints: 142 (15d10 + 60) Speed: 40 ft., fly 40 ft. Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 18 (+4) Intelligence: 13 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) SavingThrows: Int +5, Wis +6, Cha +7 Skills: Deception +7, Insight +6 Senses: darkvision 120 ft., passive Perception 12 Languages: Infernal, telepathy 120 ft. Challenge: 9 (5000 XP) DamageImmunities: fire, poison DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered ConditionImmunities: poisoned | 
Bone Devil
- CEO: Diable osseux
- Large fiend (devil), lawful evil
- Armor Class 19 (natural armor)
- Hit Points 142 (15d10 + 60)
- Speed 40 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 
- Saving Throws Int +5, Wis +6, Cha +7
- Skills Deception +7, Insight +6
- Senses darkvision 120 ft., passive Perception 12
- Languages Infernal, telepathy 120 ft.
- Challenge 9 (5000 XP)
- Damage Immunities fire, poison
- Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Condition Immunities poisoned
Special Features
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
