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5.8 KiB
5.8 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||
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| MonsterVO | humanoid (gnoll) | Medium | chaotic evil | 15 (hide armor, shield) | 22 (5d8) | 30 ft. | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) | darkvision 60 ft., passive Perception 10 | Gnoll | 1/2 (100 XP) | monsters_vo.md#gnoll | monsters_vo.md#monsters-npc-and-animals | Gnoll | Monsters, NPC and Animals | 1 | [Gnoll](hd_monsters_gnoll.md) |
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Name: Gnoll Markdown: >+ # <!--Name-->Gnoll<!--/Name--> - CEO: <!--AltName-->[Gnoll](hd_monsters_gnoll.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Gnoll<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. ## Actions **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage. **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. _Hit_: 5 (1d8 + 1) piercing damage. AltName: '[Gnoll](hd_monsters_gnoll.md)' Size: Medium Type: humanoid (gnoll) Alignment: chaotic evil ArmorClass: 15 (hide armor, shield) HitPoints: 22 (5d8) Speed: 30 ft. Strength: 14 (+2) Dexterity: 12 (+1) Constitution: 11 (+0) Intelligence: ' 6 (-2)' Wisdom: 10 (+0) Charisma: ' 7 (-2)' Senses: darkvision 60 ft., passive Perception 10 Languages: Gnoll Challenge: 1/2 (100 XP) |
Gnoll
- CEO: Gnoll
- Medium humanoid (gnoll), chaotic evil
- Armor Class 15 (hide armor, shield)
- Hit Points 22 (5d8)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
- Senses darkvision 60 ft., passive Perception 10
- Languages Gnoll
- Challenge 1/2 (100 XP)
Special Features
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.