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6.9 KiB
6.9 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | ConditionImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | elemental | Small | neutral evil | 10 | 21 (6d6) | 30 ft., fly 30 ft. | 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | fire, poison | poisoned | darkvision 60 ft., passive Perception 10 | Aquan, Ignan | 1/4 (50 XP) | monsters_vo.md#steam-mephit | monsters_vo.md#monsters-npc-and-animals | Steam Mephit | Monsters, NPC and Animals | 1 | [Méphite de vapeur](hd_monsters_mephite_de_vapeur.md) |
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Name: Steam Mephit Markdown: >+ # <!--Name-->Steam Mephit<!--/Name--> - CEO: <!--AltName-->[Méphite de vapeur](hd_monsters_mephite_de_vapeur.md)<!--/AltName--> - <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Aquan, Ignan<!--/Languages--> - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](srd_spells_blur.md)_, requiring no material components. Its innate spellcasting ability is Charisma. ## Actions **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. _Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage. **_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. AltName: '[Méphite de vapeur](hd_monsters_mephite_de_vapeur.md)' Size: Small Type: elemental Alignment: neutral evil ArmorClass: 10 HitPoints: 21 (6d6) Speed: 30 ft., fly 30 ft. Strength: ' 5 (-3)' Dexterity: 11 (+0) Constitution: 10 (+0) Intelligence: 11 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Senses: darkvision 60 ft., passive Perception 10 Languages: Aquan, Ignan Challenge: 1/4 (50 XP) DamageImmunities: fire, poison ConditionImmunities: poisoned |
Steam Mephit
- CEO: Méphite de vapeur
- Small elemental, neutral evil
- Armor Class 10
- Hit Points 21 (6d6)
- Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
- Senses darkvision 60 ft., passive Perception 10
- Languages Aquan, Ignan
- Challenge 1/4 (50 XP)
- Damage Immunities fire, poison
- Condition Immunities poisoned
Special Features
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.