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| Name | AltName | Type | Level | CastingTime | Range | Components | Duration | Classes | Family | Source | Id | ParentLink | ParentName | NameLevel | Attributes | AttributesDictionary | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Continual Flame | [Flamme éternelle](hd_spells_flamme_eternelle.md) | evocation | 2 | 1 action | Touch | V, S, M (ruby dust worth 50 gp, which the spell consumes) | Until dispelled | Cleric, Wizard | SpellVO | (SRD p130) | spells_vo.md#continual-flame | spells_vo.md#spells-srd-p | Spells (SRD p) | 1 |
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Name: Continual Flame Markdown: >+ # <!--Name-->Continual Flame<!--/Name--> - MDR: <!--AltName-->[Flamme éternelle](hd_spells_flamme_eternelle.md)<!--/AltName--> - Source: <!--Source-->(SRD p130)<!--/Source--> - <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (ruby dust worth 50 gp, which the spell consumes)<!--/Components--> - **Duration :** <!--Duration-->Until dispelled<!--/Duration--> - Classes: <!--Classes-->Cleric, Wizard<!--/Classes--> ### Description A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)' Source: (SRD p130) Level: 2 Type: evocation CastingTime: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled Classes: Cleric, Wizard |
Continual Flame
- MDR: Flamme éternelle
- Source: (SRD p130)
- 2nd-level evocation
- Casting Time : 1 action
- Range : Touch
- Components : V, S, M (ruby dust worth 50 gp, which the spell consumes)
- Duration : Until dispelled
- Classes: Cleric, Wizard
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.