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AideDeJeu/Data/HD/srd_spells_passwall.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Passwall [Passe-muraille](hd_spells_passe_muraille.md) transmutation 5 1 action 30 feet V, S, M (a pinch of sesame seeds) 1 hour Wizard SpellVO (SRD p167) spells_vo.md#passwall spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Passwall # <!--Name-->Passwall<!--/Name--> - MDR: <!--AltName-->[Passe-muraille](hd_spells_passe_muraille.md)<!--/AltName--> - Source: <!--Source-->(SRD p167)<!--/Source--> -  <!--Level-->5<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a pinch of sesame seeds)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell. [Passe-muraille](hd_spells_passe_muraille.md) (SRD p167) 5 transmutation 1 action 30 feet V, S, M (a pinch of sesame seeds) 1 hour Wizard
Name: Passwall Markdown: >+ # <!--Name-->Passwall<!--/Name--> - MDR: <!--AltName-->[Passe-muraille](hd_spells_passe_muraille.md)<!--/AltName--> - Source: <!--Source-->(SRD p167)<!--/Source--> -  <!--Level-->5<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a pinch of sesame seeds)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell. AltName: '[Passe-muraille](hd_spells_passe_muraille.md)' Source: (SRD p167) Level: 5 Type: transmutation CastingTime: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour Classes: Wizard

 Spells (SRD p)


Passwall

  • MDR: Passe-muraille
  • Source: (SRD p167)
  •  5th-level transmutation
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S, M (a pinch of sesame seeds)
  • Duration : 1 hour
  • Classes: Wizard

Description

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.

When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.