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AideDeJeu/Data/HD/srd_spells_dancing_lights.md
2019-04-14 20:42:13 +02:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO cantrip Evocation 1 action 120 feet V, S, M (a bit of phosphorus or wychwood, or a glowworm) Concentration, up to 1 minute Bard, Sorcerer, Wizard spells_vo.md#dancing-lights spells_vo.md#spells-srd-p Dancing Lights Spells (SRD p) 1 [Lumières dansantes](hd_spells_lumieres_dansantes.md) (SRD p133)
Name Markdown AltName Source Type Level CastingTime Range Components Duration Classes
Dancing Lights # <!--Name-->Dancing Lights<!--/Name--> - MDR: <!--AltName-->[Lumières dansantes](hd_spells_lumieres_dansantes.md)<!--/AltName--> - Source: <!--Source-->(SRD p133)<!--/Source--> -  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a bit of phosphorus or wychwood, or a glowworm)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes--> ### Description You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range. [Lumières dansantes](hd_spells_lumieres_dansantes.md) (SRD p133) Evocation cantrip 1 action 120 feet V, S, M (a bit of phosphorus or wychwood, or a glowworm) Concentration, up to 1 minute Bard, Sorcerer, Wizard
Name: Dancing Lights Markdown: >+ # <!--Name-->Dancing Lights<!--/Name--> - MDR: <!--AltName-->[Lumières dansantes](hd_spells_lumieres_dansantes.md)<!--/AltName--> - Source: <!--Source-->(SRD p133)<!--/Source--> -  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a bit of phosphorus or wychwood, or a glowworm)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes--> ### Description You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range. AltName: '[Lumières dansantes](hd_spells_lumieres_dansantes.md)' Source: (SRD p133) Type: Evocation Level: cantrip CastingTime: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute Classes: Bard, Sorcerer, Wizard

 Spells (SRD p)


Dancing Lights

  • MDR: Lumières dansantes
  • Source: (SRD p133)
  •  Evocation cantrip
  • Casting Time : 1 action
  • Range : 120 feet
  • Components : V, S, M (a bit of phosphorus or wychwood, or a glowworm)
  • Duration : Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Wizard

Description

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.