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AideDeJeu/Data/HD/srd_spells_freedom_of_movement.md
2019-04-14 20:42:13 +02:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 4 abjuration 1 action Touch V, S, M (a leather strap, bound around the arm or a similar appendage) 1 hour Bard, Cleric, Druid, Ranger spells_vo.md#freedom-of-movement spells_vo.md#spells-srd-p Freedom of Movement Spells (SRD p) 1 [Liberté de mouvement](hd_spells_liberte_de_mouvement.md) (SRD p147)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Freedom of Movement # <!--Name-->Freedom of Movement<!--/Name--> - MDR: <!--AltName-->[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)<!--/AltName--> - Source: <!--Source-->(SRD p147)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->abjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a leather strap, bound around the arm or a similar appendage)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Ranger<!--/Classes--> ### Description You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks. [Liberté de mouvement](hd_spells_liberte_de_mouvement.md) (SRD p147) 4 abjuration 1 action Touch V, S, M (a leather strap, bound around the arm or a similar appendage) 1 hour Bard, Cleric, Druid, Ranger
Name: Freedom of Movement Markdown: >+ # <!--Name-->Freedom of Movement<!--/Name--> - MDR: <!--AltName-->[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)<!--/AltName--> - Source: <!--Source-->(SRD p147)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->abjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a leather strap, bound around the arm or a similar appendage)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Ranger<!--/Classes--> ### Description You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks. AltName: '[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)' Source: (SRD p147) Level: 4 Type: abjuration CastingTime: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour Classes: Bard, Cleric, Druid, Ranger

 Spells (SRD p)


Freedom of Movement

  • MDR: Liberté de mouvement
  • Source: (SRD p147)
  •  4th-level abjuration
  • Casting Time : 1 action
  • Range : Touch
  • Components : V, S, M (a leather strap, bound around the arm or a similar appendage)
  • Duration : 1 hour
  • Classes: Bard, Cleric, Druid, Ranger

Description

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.