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			66 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !Monster
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| Family: MonsterVO
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| Type: construct
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| Size: Medium
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| Alignment: unaligned
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| ArmorClass: 18 (natural armor)
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| HitPoints: 33 (6d8 + 6)
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| Speed: 25 ft.
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| Strength: 14 (+2)
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| Dexterity: 11 (+0)
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| Constitution: 13 (+1)
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| Intelligence: ' 1 (-5)'
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| Wisdom: ' 3 (-4)'
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| Charisma: ' 1 (-5)'
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| DamageImmunities: poison, psychic
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| ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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| Senses: blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
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| Languages: '-'
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| Challenge: 1 (200 XP)
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| Id: monsters_vo.md#animated-armor
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Animated Armor
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Armure animée](hd_monsters_armure_animee.md)'
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| Source: (SRD p263)
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| Attributes: {}
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Animated Armor
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| 
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| - CEO: [Armure animée](hd_monsters_armure_animee.md)
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| - Source: (SRD p263)
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| -  Medium construct, unaligned
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| - **Armor Class** 18 (natural armor)
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| - **Hit Points** 33 (6d8 + 6)
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| - **Speed** 25 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
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| 
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| - **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
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| - **Languages** -
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| - **Challenge** 1 (200 XP)
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| - **Damage Immunities** poison, psychic
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| - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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| 
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| ## Special Features
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| 
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| **_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](srd_spells_antimagic_field.md)_. If targeted by _[dispel magic](srd_spells_dispel_magic.md)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
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| 
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| **_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The armor makes two melee attacks.
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| 
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| **_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 5 (1d6 + 2) bludgeoning damage.
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| 
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