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64 lines
2.1 KiB
Markdown
64 lines
2.1 KiB
Markdown
---
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!Monster
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Family: MonsterVO
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Type: dragon
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Size: Medium
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Alignment: lawful good
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ArmorClass: 17 (natural armor)
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HitPoints: 45 (6d8 + 18)
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Speed: 30 ft., fly 60 ft.
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Strength: 19 (+4)
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Dexterity: 10 (+0)
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Constitution: 17 (+3)
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Intelligence: 12 (+1)
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Wisdom: 11 (+0)
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Charisma: 15 (+2)
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SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
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Skills: Perception +4, Stealth +2
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DamageImmunities: cold
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Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
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Languages: Draconic
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#silver-dragon-wyrmling
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Silver Dragon Wyrmling
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: "[Dragonnet d'argent](hd_monsters_dragonnet_dargent.md)"
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Attributes: {}
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Silver Dragon Wyrmling
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- CEO: [Dragonnet d'argent](hd_monsters_dragonnet_dargent.md)
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- Medium dragon, lawful good
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- **Armor Class** 17 (natural armor)
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- **Hit Points** 45 (6d8 + 18)
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- **Speed** 30 ft., fly 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)|
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- **Saving Throws** Dex +2, Con +5, Wis +2, Cha +4
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- **Skills** Perception +4, Stealth +2
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- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages** Draconic
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- **Challenge** 2 (450 XP)
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- **Damage Immunities** cold
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## Special Features
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 9 (1d10 + 4) piercing damage.
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**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
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**_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
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**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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