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AideDeJeu/Data/HD/srd_spells_alarm.md
2019-04-09 21:52:35 +02:00

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---
!SpellItem
Name: Alarm
AltName: '[Alarme](hd_spells_alarme.md)'
Type: abjuration
Level: 1
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and a piece of fine silver wire)
Duration: 8 hours
Classes: Ranger, Wizard
Family: SpellVO
Source: (SRD p114)
Ritual: ritual
Id: spells_vo.md#alarm
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes: {}
---
> [Spells (SRD p)](srd_spells.md)
---
# Alarm
- MDR: [Alarme](hd_spells_alarme.md)
- Source: (SRD p114)
-  1st-level abjuration (ritual)
- **Casting Time :** 1 minute
- **Range :** 30 feet
- **Components :** V, S, M (a tiny bell and a piece of fine silver wire)
- **Duration :** 8 hours
- Classes: Ranger, Wizard
### Description
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.