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AideDeJeu/Data/HD/srd_monsters_bone_devil.md
2019-04-08 01:41:45 +02:00

2.3 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO fiend (devil) Large lawful evil 19 (natural armor) 142 (15d10 + 60) 40 ft., fly 40 ft. 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Int +5, Wis +6, Cha +7 Deception +7, Insight +6 fire, poison poisoned cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered darkvision 120 ft., passive Perception 12 Infernal, telepathy 120 ft. 9 (5000 XP) monsters_vo.md#bone-devil monsters_vo.md#monsters-npc-and-animals Bone Devil Monsters, NPC and Animals 1 [Diable osseux](hd_monsters_diable_osseux.md)

 Monsters, NPC and Animals


Bone Devil

  • CEO: Diable osseux
  •  Large fiend (devil), lawful evil
  • Armor Class 19 (natural armor)
  • Hit Points 142 (15d10 + 60)
  • Speed 40 ft., fly 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3)
  • Saving Throws Int +5, Wis +6, Cha +7
  • Skills Deception +7, Insight +6
  • Senses darkvision 120 ft., passive Perception 12
  • Languages Infernal, telepathy 120 ft.
  • Challenge 9 (5000 XP)
  • Damage Immunities fire, poison
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Condition Immunities poisoned

Special Features

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.