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AideDeJeu/Data/HD/srd_monsters_cult_fanatic.md
2019-04-08 01:41:45 +02:00

2.1 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO humanoid (any race) Medium any non-good alignment 13 (leather armor) 33 (6d8 + 6) 30 ft. 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) Deception +4, Persuasion +4, Religion +2 passive Perception 11 any one language (usually Common) 2 (450 XP) monsters_vo.md#cult-fanatic monsters_vo.md#monsters-npc-and-animals Cult Fanatic Monsters, NPC and Animals 1 [Fanatique de secte](hd_monsters_fanatique_de_secte.md)

 Monsters, NPC and Animals


Cult Fanatic

  • CEO: Fanatique de secte
  •  Medium humanoid (any race), any non-good alignment
  • Armor Class 13 (leather armor)
  • Hit Points 33 (6d8 + 6)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
  • Skills Deception +4, Persuasion +4, Religion +2
  • Senses passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)

Special Features

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

Hit: 4 (1d4 + 2) piercing damage.