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AideDeJeu/Data/HD/srd_monsters_cultist.md
2019-04-08 01:41:45 +02:00

1.4 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO humanoid (any race) Medium any non-good alignment 12 (leather armor) 9 (2d8) 30 ft. 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Deception +2, Religion +2 passive Perception 10 any one language (usually Common) 1/8 (25 XP) monsters_vo.md#cultist monsters_vo.md#monsters-npc-and-animals Cultist Monsters, NPC and Animals 1 [Membre de secte](hd_monsters_membre_de_secte.md)

 Monsters, NPC and Animals


Cultist

  • CEO: Membre de secte
  •  Medium humanoid (any race), any non-good alignment
  • Armor Class 12 (leather armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
  • Skills Deception +2, Religion +2
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 1/8 (25 XP)

Special Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 4 (1d6 + 1) slashing damage.