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AideDeJeu/Data/HD/srd_monsters_ghoul.md
2019-04-08 01:41:45 +02:00

1.6 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO undead Medium chaotic evil 12 22 (5d8) 30 ft. 13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2) poison charmed, exhaustion, poisoned darkvision 60 ft., passive Perception 10 Common 1 (200 XP) monsters_vo.md#ghoul monsters_vo.md#monsters-npc-and-animals Ghoul Monsters, NPC and Animals 1 [Goule](hd_monsters_goule.md)

 Monsters, NPC and Animals


Ghoul

  • CEO: Goule
  •  Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP)
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, poisoned

Special Features

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.