2 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | beast | Large | unaligned | 11 | 52 (8d10 + 8) | 10 ft., swim 60 ft. | 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) | Perception +4, Stealth +5 | darkvision 60 ft., passive Perception 14 | - | 1 (200 XP) | monsters_vo.md#giant-octopus | monsters_vo.md#monsters-npc-and-animals | Giant Octopus | Monsters, NPC and Animals | 1 | [Pieuvre géante](hd_monsters_pieuvre_geante.md) |
Giant Octopus
- CEO: Pieuvre géante
- Large beast, unaligned
- Armor Class 11
- Hit Points 52 (8d10 + 8)
- Speed 10 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
- Skills Perception +4, Stealth +5
- Senses darkvision 60 ft., passive Perception 14
- Languages -
- Challenge 1 (200 XP)
Special Features
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.