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AideDeJeu/Data/HD/srd_monsters_gnoll.md
2019-04-08 01:41:45 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO humanoid (gnoll) Medium chaotic evil 15 (hide armor, shield) 22 (5d8) 30 ft. 14 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2) darkvision 60 ft., passive Perception 10 Gnoll 1/2 (100 XP) monsters_vo.md#gnoll monsters_vo.md#monsters-npc-and-animals Gnoll Monsters, NPC and Animals 1 [Gnoll](hd_monsters_gnoll.md)

 Monsters, NPC and Animals


Gnoll

  • CEO: Gnoll
  •  Medium humanoid (gnoll), chaotic evil
  • Armor Class 15 (hide armor, shield)
  • Hit Points 22 (5d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Gnoll
  • Challenge 1/2 (100 XP)

Special Features

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

Hit: 5 (1d8 + 1) piercing damage.