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AideDeJeu/Data/HD/srd_monsters_gray_ooze.md
2019-04-08 01:41:45 +02:00

2.3 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO ooze Medium unaligned 8 22 (3d8 + 9) 10 ft., climb 10 ft. 12 (+1) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4) Stealth +2 blinded, charmed, deafened, exhaustion, frightened, prone acid, cold, fire blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8 - 1/2 (100 XP) monsters_vo.md#gray-ooze monsters_vo.md#monsters-npc-and-animals Gray Ooze Monsters, NPC and Animals 1 [Vase grise](hd_monsters_vase_grise.md)

 Monsters, NPC and Animals


Gray Ooze

  • CEO: Vase grise
  •  Medium ooze, unaligned
  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 10 ft., climb 10 ft.
STR DEX CON INT WIS CHA
12 (+1) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4)
  • Skills Stealth +2
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Languages -
  • Challenge 1/2 (100 XP)
  • Damage Resistances acid, cold, fire
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Special Features

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.