2 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | elemental | Small | chaotic neutral | 14 (natural armor) | 9 (2d6 + 2) | 30 ft. | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | fire | bludgeoning, piercing, and slashing from nonmagical attacks | darkvision 60 ft., passive Perception 10 | Ignan | 1/2 (100 XP) | monsters_vo.md#magmin | monsters_vo.md#monsters-npc-and-animals | Magmin | Monsters, NPC and Animals | 1 | [Magmatique](hd_monsters_magmatique.md) |
Magmin
- CEO: Magmatique
- Small elemental, chaotic neutral
- Armor Class 14 (natural armor)
- Hit Points 9 (2d6 + 2)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
- Senses darkvision 60 ft., passive Perception 10
- Languages Ignan
- Challenge 1/2 (100 XP)
- Damage Immunities fire
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Special Features
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.