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1.4 KiB
1.4 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (any race) | Medium | any alignment | 15 (breastplate) | 9 (2d8) | 30 ft. | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | Deception +5, Insight +4, Persuasion +5 | passive Perception 12 | any two languages | 1/8 (25 XP) | monsters_vo.md#noble | monsters_vo.md#monsters-npc-and-animals | Noble | Monsters, NPC and Animals | 1 | [Noble](hd_monsters_noble.md) |
Noble
- CEO: Noble
- Medium humanoid (any race), any alignment
- Armor Class 15 (breastplate)
- Hit Points 9 (2d8)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
- Skills Deception +5, Insight +4, Persuasion +5
- Senses passive Perception 12
- Languages any two languages
- Challenge 1/8 (25 XP)
Special Features
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.