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| Name | AltName | Type | Level | CastingTime | Range | Components | Duration | Classes | Family | Source | Id | ParentLink | ParentName | NameLevel | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice Storm | [Tempête de grêle](hd_spells_tempete_de_grele.md) | evocation | 4 | 1 action | 300 feet | V, S, M (a pinch of dust and a few drops of water) | Instantaneous | Druid, Sorcerer, Wizard | SpellVO | (SRD p155) | spells_vo.md#ice-storm | spells_vo.md#spells-srd-p | Spells (SRD p) | 1 |
Ice Storm
- MDR: Tempête de grêle
- Source: (SRD p155)
- 4th-level evocation
- Casting Time : 1 action
- Range : 300 feet
- Components : V, S, M (a pinch of dust and a few drops of water)
- Duration : Instantaneous
- Classes: Druid, Sorcerer, Wizard
Description
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.