1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-31 23:45:39 +00:00
AideDeJeu/Data/HD/srd_monsters_bearded_devil.md
2019-04-14 20:42:13 +02:00

9.9 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO fiend (devil) Medium lawful evil 13 (natural armor) 52 (8d8 + 16) 30 ft. 16 (+3) 15 (+2) 15 (+2) 9 (-1) 11 (+0) 11 (+0) Str +5, Con +4, Wis +2 fire, poison poisoned cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered darkvision 120 ft., passive Perception 10 Infernal, telepathy 120 ft. 3 (700 XP) monsters_vo.md#bearded-devil monsters_vo.md#monsters-npc-and-animals Bearded Devil Monsters, NPC and Animals 1 [Diable barbu](hd_monsters_diable_barbu.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Bearded Devil # <!--Name-->Bearded Devil<!--/Name--> - CEO: <!--AltName-->[Diable barbu](hd_monsters_diable_barbu.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. **_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it. ## Actions **_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive. **_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. _Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. [Diable barbu](hd_monsters_diable_barbu.md) Medium fiend (devil) lawful evil 13 (natural armor) 52 (8d8 + 16) 30 ft. 16 (+3) 15 (+2) 15 (+2) 9 (-1) 11 (+0) 11 (+0) Str +5, Con +4, Wis +2 darkvision 120 ft., passive Perception 10 Infernal, telepathy 120 ft. 3 (700 XP) fire, poison cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered poisoned
Name: Bearded Devil Markdown: >+ # <!--Name-->Bearded Devil<!--/Name--> - CEO: <!--AltName-->[Diable barbu](hd_monsters_diable_barbu.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. **_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it. ## Actions **_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive. **_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. _Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. AltName: '[Diable barbu](hd_monsters_diable_barbu.md)' Size: Medium Type: fiend (devil) Alignment: lawful evil ArmorClass: 13 (natural armor) HitPoints: 52 (8d8 + 16) Speed: 30 ft. Strength: 16 (+3) Dexterity: 15 (+2) Constitution: 15 (+2) Intelligence: ' 9 (-1)' Wisdom: 11 (+0) Charisma: 11 (+0) SavingThrows: Str +5, Con +4, Wis +2 Senses: darkvision 120 ft., passive Perception 10 Languages: Infernal, telepathy 120 ft. Challenge: 3 (700 XP) DamageImmunities: fire, poison DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered ConditionImmunities: poisoned

 Monsters, NPC and Animals


Bearded Devil

  • CEO: Diable barbu
  •  Medium fiend (devil), lawful evil
  • Armor Class 13 (natural armor)
  • Hit Points 52 (8d8 + 16)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 15 (+2) 9 (-1) 11 (+0) 11 (+0)
  • Saving Throws Str +5, Con +4, Wis +2
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Infernal, telepathy 120 ft.
  • Challenge 3 (700 XP)
  • Damage Immunities fire, poison
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Condition Immunities poisoned

Special Features

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it.

Actions

Multiattack. The devil makes two attacks: one with its beard and one with its glaive.

Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.

Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.