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AideDeJeu/Data/HD/srd_monsters_giant_wasp.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO beast Medium unaligned 12 13 (3d8) 10 ft., fly 50 ft. 10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4) passive Perception 10 - 1/2 (100 XP) monsters_vo.md#giant-wasp monsters_vo.md#monsters-npc-and-animals Giant Wasp Monsters, NPC and Animals 1 [Guêpe géante](hd_monsters_guepe_geante.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge
Giant Wasp # <!--Name-->Giant Wasp<!--/Name--> - CEO: <!--AltName-->[Guêpe géante](hd_monsters_guepe_geante.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. [Guêpe géante](hd_monsters_guepe_geante.md) Medium beast unaligned 12 13 (3d8) 10 ft., fly 50 ft. 10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4) passive Perception 10 - 1/2 (100 XP)
Name: Giant Wasp Markdown: >+ # <!--Name-->Giant Wasp<!--/Name--> - CEO: <!--AltName-->[Guêpe géante](hd_monsters_guepe_geante.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. AltName: '[Guêpe géante](hd_monsters_guepe_geante.md)' Size: Medium Type: beast Alignment: unaligned ArmorClass: 12 HitPoints: 13 (3d8) Speed: 10 ft., fly 50 ft. Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: ' 1 (-5)' Wisdom: 10 (+0) Charisma: ' 3 (-4)' Senses: passive Perception 10 Languages: '-' Challenge: 1/2 (100 XP)

 Monsters, NPC and Animals


Giant Wasp

  • CEO: Guêpe géante
  •  Medium beast, unaligned
  • Armor Class 12
  • Hit Points 13 (3d8)
  • Speed 10 ft., fly 50 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)
  • Senses passive Perception 10
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.