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			6.4 KiB
		
	
	
	
	
	
	
	
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (lizardfolk) | Medium | neutral | 15 (natural armor, shield) | 22 (4d8 + 4) | 30 ft., swim 30 ft. | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | Perception +3, Stealth +4, Survival +5 | passive Perception 13 | Draconic | 1/2 (100 XP) | monsters_vo.md#lizardfolk | monsters_vo.md#monsters-npc-and-animals | Lizardfolk | Monsters, NPC and Animals | 1 | [Homme-lézard](hd_monsters_homme_lezard.md) | 
 | Name: Lizardfolk Markdown: >+ # <!--Name-->Lizardfolk<!--/Name--> - CEO: <!--AltName-->[Homme-lézard](hd_monsters_homme_lezard.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills--> - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Draconic<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes. ## Actions **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon. **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) bludgeoning damage. **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. AltName: '[Homme-lézard](hd_monsters_homme_lezard.md)' Size: Medium Type: humanoid (lizardfolk) Alignment: neutral ArmorClass: 15 (natural armor, shield) HitPoints: 22 (4d8 + 4) Speed: 30 ft., swim 30 ft. Strength: 15 (+2) Dexterity: 10 (+0) Constitution: 13 (+1) Intelligence: ' 7 (-2)' Wisdom: 12 (+1) Charisma: ' 7 (-2)' Skills: Perception +3, Stealth +4, Survival +5 Senses: passive Perception 13 Languages: Draconic Challenge: 1/2 (100 XP) | 
Lizardfolk
- CEO: Homme-lézard
- Medium humanoid (lizardfolk), neutral
- Armor Class 15 (natural armor, shield)
- Hit Points 22 (4d8 + 4)
- Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | 
- Skills Perception +3, Stealth +4, Survival +5
- Senses passive Perception 13
- Languages Draconic
- Challenge 1/2 (100 XP)
Special Features
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
