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			5.2 KiB
		
	
	
	
	
	
	
	
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (orc) | Medium | chaotic evil | 13 (hide armor) | 15 (2d8 + 6) | 30 ft. | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | Intimidation +2 | darkvision 60 ft., passive Perception 10 | Common, Orc | 1/2 (100 XP) | monsters_vo.md#orc | monsters_vo.md#monsters-npc-and-animals | Orc | Monsters, NPC and Animals | 1 | [Orc](hd_monsters_orc.md) | 
 | Name: Orc Markdown: >+ # <!--Name-->Orc<!--/Name--> - CEO: <!--AltName-->[Orc](hd_monsters_orc.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Intimidation +2<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Common, Orc<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> ## Special Features **_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. ## Actions **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 9 (1d12 + 3) slashing damage. **_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit_: 6 (1d6 + 3) piercing damage. AltName: '[Orc](hd_monsters_orc.md)' Size: Medium Type: humanoid (orc) Alignment: chaotic evil ArmorClass: 13 (hide armor) HitPoints: 15 (2d8 + 6) Speed: 30 ft. Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: ' 7 (-2)' Wisdom: 11 (+0) Charisma: 10 (+0) Skills: Intimidation +2 Senses: darkvision 60 ft., passive Perception 10 Languages: Common, Orc Challenge: 1/2 (100 XP) | 
Orc
- CEO: Orc
- Medium humanoid (orc), chaotic evil
- Armor Class 13 (hide armor)
- Hit Points 15 (2d8 + 6)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 
- Skills Intimidation +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Orc
- Challenge 1/2 (100 XP)
Special Features
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.
